Inviting friends: sharing the game and joining by link
Quiltoku is better with company, and there are two ways to bring people in: sharing the game itself, and inviting someone to a friends group with a link. Neither needs an account, and neither shares anything about you beyond what each screen says.
Sharing the game
Open Settings, then Social. The first thing there is Share the game. On a phone, Share opens the usual share sheet so you can pick a messaging app or email. On a computer, Copy link puts a short message with the address of the game on your clipboard. The message contains only the game's public address, nothing about you, and it works in a browser with nothing to install.
Sharing the game does not need sync, a group, or any sign-in, and it is available in every language and region. The share buttons on the win screen do the same job for your daily result.
Inviting someone to a group
Every group has a ten-character code. Open the group's board and tap Share or Copy link. The message holds:
- a link that looks like
quiltoku.com/#join=ABCDEFGHJK; - the plain code, as a fallback, with instructions for typing it in by hand.
The code sits after the # in the link. A browser never sends the part after a # to a website, so opening the link does not send the code anywhere by itself.
What the person you invite sees
- The game opens and shows the invitation. A card with the group's badge, its word and how many members it has, such as 7 of 20. It does not say who invited them: the link carries only the code.
- One agreement screen. The first time, they read what the group will see (an avatar, a word, daily times, the level reached, the weekly climb and the streak) and tick one box. Nothing about their name, email or location is involved. If they have agreed before, this step is skipped.
- Three colours. They pick three colours of the quilt for their avatar. If they have picked before, the same three are already chosen.
- Join. The group's board opens with a line saying who they are in it, such as You are Lantern in Cedar, and buttons to play today's puzzle or add another device.
A brand new player can try a practice puzzle first, and the invitation waits for up to three days on their device.
When the link does not work
The game says so plainly and never leaves a dead end:
- The code was changed or the group was deleted. The creator can change a group's code at any time, which stops every older link at once. Ask for a new one.
- The group is full. A group holds up to twenty people.
- You are already in five groups. Leave one first.
- You are already a member. The game simply opens the board.
- No connection. The invitation is kept on the device until you try again.
- The game is set to French, or you are in Quebec. Friends groups are English only and not yet available in Quebec; the game explains this and, for French, offers to switch.
On an iPhone
An iPhone keeps the game on the Home Screen and the same game in Safari as two separate places, each with its own saved data. If you play from the Home Screen icon but open an invitation in Safari, you will join as a second, separate player. Open the link in the place where you normally play, or use Add a device afterwards to link the two.
Is a forwarded link a risk?
A link is like a key left under the mat: anyone who holds it can join until the group is full. Members can forward it, so share it with people you trust. If it spreads further than you wanted, the group's creator can change the code, and the old link stops working immediately. The creator can also remove a member. Because nobody can type a name, a message or a photo into a group, a stranger who joins sees only your avatar, your word, and your times, level and streak. See how your information is protected.